

Retrieving the pots is also one of the more engaging elements, asking the player to cast out a hook in the game’s closest point of similarity to a traditional fishing title. Although steering the ship isn't as principal to the gameplay experience as you might think- most navigation is completed by teleporting on a map- you are allowed to get behind the helm, which can principally be used to pull alongside a pot when picking it back up. The only real element of player agency in that part of the process is choosing which type of bait to use, and in a game with other focuses, the majority of these tasks would likely be completed entirely within menus. You walk over to the bait, select the bait, walk over to the grinder, grind the bait, pick up the bait, walk over to the pot, place it in the pot, and so on. Despite a long list of controls, most elements here require no actual skill. The core of the experience centers around baiting your pot and putting it properly out to sea so that you can later return and take in your haul of crabs. Much of this procession of tasks is essentially just mechanical execution, and this is where the fundamental gameplay may fail to resonate with some players. If you’re not familiar, the first couple of times are going to be a bit stilted. If you’re a fan of the show, or perhaps the job in general, this run-through should prove reasonably straightforward. Once you enter the actual career mode of the game, hiring a crew will help to delegate some of these tasks, further developing the sensation of being the captain of the vessel.

This isn’t just choosing a bait and tossing out a hook like fishing games that offer more bass than crabs, but a succession of tasks from moving the trap cage (called the pot) with a crane to sorting your haul by size and gender to keep only the lucrative catches. It’s long, involved, and teaches you every step of the fishing process, which is surprisingly thorough. I’m not typically one to play game tutorials, but the tutorial of Deadliest Catch: The Game is absolutely not one that you should skip. Their answer? Including everything, or at least something close to it. Polish game development studio Moonlit, however, has given it a go with their new title in Steam Early Access, appropriately named Deadliest Catch: The Game.

Fifteen seasons after the show’s premiere and over a decade since its original (and until now, only) video game adaptation, Deadliest Catch might seem a dark horse candidate for a new licensed game, offering little in the way of obvious elements for gamification.
